The Swords and Sandals saga continues as our embattled gladiators step out from the arena and into a wider and more dangerous world. Alas, the multiplayer servers died many years ago but will be reborn in S&S VI, coming in 2020!)
Are you ready to become the ultimate gladiator? (Note, this is the SOLO edition of the game. Forget all you thought you knew about Swords & Sandals and prepare yourself for the quest of a thousand lifetimes! 24 powerful new Arena Champions await you, from mighty stone giants to automaton robots from another world.
Part three of the great series hurls you into the Gladiae Ultratus, the most dangerous and spectacular gladiator tournament in all Tritonia. Swords and Sandals III : Gladiae Ultratus If it is your destiny you will vanquish your rivals, defeat the Emperor and become an immortal. The evil Emperor Antares now reigns supreme in Doomtrek and the gladiatorial games are bigger and more epic than ever as twenty legendary fighters enter the arena. Released from your chains in a dark cell and thrust into the arena you must fight for your life, fame and fortune. Go back to where it all began when the madman HeChaos ruled the arena!Īrise Gladiator. Unleash the hero within and become the ultimate gladiator against 7 of Brandor's fiercest Arena Champions. Hear the crowd roar as you enter the gladiatorial arena in this epic adventure set on the Island of Doomtrek. PLEASE NOTE - ONLY SWORDS AND SANDALS IV OFFERS MULTIPLAYER ( VIA LOCAL HOTSEAT )
I won't be going over how to get rep with these factions, you can find that information elsewhere and I haven't experienced enough to be able to make good calls on this. not Horde/Alliance-affiliated) quartermasters in order of reputation level required, adding both the item type and what sort of role it would best suit (healer/dps/tank - my opinion), or the relevant profession. I'm going to list every item offered by neutral (i.e. Hopefully you will find it a useful resource for doing something similar. Originally the concept for this post came from my desire to take a look at the various faction rewards to plan out gear and rep grinding for my toons. Udder Madness posts will eventuate in the future. In other news, I've been busy (so busy that I'm only half-way to 80), but I'm still alive. I look forward to seeing what other people (and by this I mean BRK) have to say about it. Hunters are overpowered in PvE and underpowered (crap/almost useless/ waste of arena team slots) in PvP (slight exaggeration for effect on my part) - these are separate issues, they're just getting addressed at the same time. PvP sux u noobs blizz kthbye" or the equivalent. will completely miss the point and say some rubbish like "OMGWTF! u'r nerfing PvE 4 PvP.
Oh noes!Īnd on the other hand, hunters get a bit of PvP-love. Losing a few % on the damage meters affects them in what way, exactly? It makes grinding while soloing a bit slower, and increases the time to complete instances by a small amount, and possibly alter a few hunter-beats-boss-preventing-wipe moments into wipe-at-1% moments. Inevitably people will QQ their eyes out, but why exactly? Bringing a measure of balance to the game isn't a bad thing. The class that solos everything, and does top dps by a large margin on both single-target and aoe pulls, getting nerfed? NOWAI!!!!!1!1!!1!